Your Ad could be here.
Donate to support DoTA forum and Launcher development.

Search found 12 matches

by 100sual
Sun 2018.04.22, 16:39
Forum: Issues
Topic: OMG...KR, LanguageData can not be reflected
Replies: 31
Views: 24726

Re: OMG...KR, LanguageData can not be reflected

Korea server... Approximately one month has elapsed since the xlsm file no longer applies....xD Current KR server has no way to make it English. Is it still impossible to extract and reflect the RAW files that can be applied with the current KR? I will translate from Korean to English by myself, so...
by 100sual
Wed 2018.01.10, 11:10
Forum: Issues
Topic: OMG...KR, LanguageData can not be reflected
Replies: 31
Views: 24726

Re: OMG...KR, LanguageData can not be reflected

I'm progressing in xlsm -> Bexcel, bexcel -> xlsm conversion. Sorry for ignorance, but what is TLVA and TLVB? I kept looking to find any sense, but I still have no idea what it is. Would it be a kind of Index that the game uses to read the whole line? Do I need to change anything in these TVLs when ...
by 100sual
Thu 2018.01.04, 23:38
Forum: Issues
Topic: OMG...KR, LanguageData can not be reflected
Replies: 31
Views: 24726

Re: OMG...KR, LanguageData can not be reflected

It will be very useful to explain the structure of the bexcel. I will try to put bridge theory into practice. Thank you for the tips. Everything going right, I comment again. *THUMBSUP2*
by 100sual
Thu 2018.01.04, 08:46
Forum: Issues
Topic: OMG...KR, LanguageData can not be reflected
Replies: 31
Views: 24726

Re: OMG...KR, LanguageData can not be reflected

My fault, I guess I was not very specific previously. What I plan is to create an application that bases the full languageData extracted by your Launcher, reinsert each modified line back into the bexcel in the right position. I have some ideas, I will start putting into practice. Having success I r...
by 100sual
Thu 2018.01.04, 05:06
Forum: Issues
Topic: OMG...KR, LanguageData can not be reflected
Replies: 31
Views: 24726

Re: OMG...KR, LanguageData can not be reflected

Kami, would it be very difficult to reverse engineer the bexcel extractor for languageData? That is, throw the translated data back into the bexcel.

Do you have any advice that can help me? I'm looking forward to reviving the Korean-Eng translation. All that is missing is to work.
by 100sual
Tue 2017.10.03, 19:51
Forum: Launcher
Topic: Working on v0.8
Replies: 114
Views: 139107

Re: Working on v0.7c

I understand. Thanks for the answer. I just wanted Pearl to re-use the bss files. They were easier to manipulate.
by 100sual
Tue 2017.10.03, 18:34
Forum: Launcher
Topic: Working on v0.8
Replies: 114
Views: 139107

Re: Working on v0.7c

With encryption, we can change the file in paz, using the header to point out that it is not compressed. Can you make a tool that returns the bexcel pattern? would be in this case, datasheets.xlsx to bexcel. It would be perfect to get back the translation of the Korean English patch to 100% (or clos...
by 100sual
Thu 2017.09.21, 17:26
Forum: Issues
Topic: OMG...KR, LanguageData can not be reflected
Replies: 31
Views: 24726

Re: OMG...KR, LanguageData can not be reflected

Repacking would be great. I learned to redo the encryption by simulating a new paz with the header pointing out that the files are not compressed. maybe that's what the Chinese are doing. I'll try to remake 792 paz in this way and see how the game behaves.
by 100sual
Thu 2017.09.21, 15:14
Forum: Issues
Topic: OMG...KR, LanguageData can not be reflected
Replies: 31
Views: 24726

Re: OMG...KR, LanguageData can not be reflected

Maybe they discovered some glitch / bug / hack in the new data form, and decided to backtrack to .bexcel until the bug fixes. I don't see other reason.
by 100sual
Thu 2017.09.21, 05:51
Forum: Issues
Topic: OMG...KR, LanguageData can not be reflected
Replies: 31
Views: 24726

Re: OMG...KR, LanguageData can not be reflected

My God, why change the game data and go back to the old one? Can not understand. The many hours I spent creating a program to extract and redo the bss is gone. = _ = Back to bexcel repaker creation ... Well, it was back in the files, but did you check if the game even re-used bexcel? The bss are sti...

Go to advanced search

Your Ad could be here.
Donate to support DoTA forum and Launcher development.