Search found 12 matches
- Sun 2018.04.22, 16:39
- Forum: Issues
- Topic: OMG...KR, LanguageData can not be reflected
- Replies: 31
- Views: 24726
Re: OMG...KR, LanguageData can not be reflected
Korea server... Approximately one month has elapsed since the xlsm file no longer applies....xD Current KR server has no way to make it English. Is it still impossible to extract and reflect the RAW files that can be applied with the current KR? I will translate from Korean to English by myself, so...
- Wed 2018.01.10, 11:10
- Forum: Issues
- Topic: OMG...KR, LanguageData can not be reflected
- Replies: 31
- Views: 24726
Re: OMG...KR, LanguageData can not be reflected
I'm progressing in xlsm -> Bexcel, bexcel -> xlsm conversion. Sorry for ignorance, but what is TLVA and TLVB? I kept looking to find any sense, but I still have no idea what it is. Would it be a kind of Index that the game uses to read the whole line? Do I need to change anything in these TVLs when ...
- Thu 2018.01.04, 23:38
- Forum: Issues
- Topic: OMG...KR, LanguageData can not be reflected
- Replies: 31
- Views: 24726
Re: OMG...KR, LanguageData can not be reflected
It will be very useful to explain the structure of the bexcel. I will try to put bridge theory into practice. Thank you for the tips. Everything going right, I comment again.
- Thu 2018.01.04, 08:46
- Forum: Issues
- Topic: OMG...KR, LanguageData can not be reflected
- Replies: 31
- Views: 24726
Re: OMG...KR, LanguageData can not be reflected
My fault, I guess I was not very specific previously. What I plan is to create an application that bases the full languageData extracted by your Launcher, reinsert each modified line back into the bexcel in the right position. I have some ideas, I will start putting into practice. Having success I r...
- Thu 2018.01.04, 05:06
- Forum: Issues
- Topic: OMG...KR, LanguageData can not be reflected
- Replies: 31
- Views: 24726
Re: OMG...KR, LanguageData can not be reflected
Kami, would it be very difficult to reverse engineer the bexcel extractor for languageData? That is, throw the translated data back into the bexcel.
Do you have any advice that can help me? I'm looking forward to reviving the Korean-Eng translation. All that is missing is to work.
Do you have any advice that can help me? I'm looking forward to reviving the Korean-Eng translation. All that is missing is to work.
- Tue 2017.10.03, 19:51
- Forum: Launcher
- Topic: Working on v0.8
- Replies: 114
- Views: 139107
Re: Working on v0.7c
I understand. Thanks for the answer. I just wanted Pearl to re-use the bss files. They were easier to manipulate.
- Tue 2017.10.03, 18:34
- Forum: Launcher
- Topic: Working on v0.8
- Replies: 114
- Views: 139107
Re: Working on v0.7c
With encryption, we can change the file in paz, using the header to point out that it is not compressed. Can you make a tool that returns the bexcel pattern? would be in this case, datasheets.xlsx to bexcel. It would be perfect to get back the translation of the Korean English patch to 100% (or clos...
- Thu 2017.09.21, 17:26
- Forum: Issues
- Topic: OMG...KR, LanguageData can not be reflected
- Replies: 31
- Views: 24726
Re: OMG...KR, LanguageData can not be reflected
Repacking would be great. I learned to redo the encryption by simulating a new paz with the header pointing out that the files are not compressed. maybe that's what the Chinese are doing. I'll try to remake 792 paz in this way and see how the game behaves.
- Thu 2017.09.21, 15:14
- Forum: Issues
- Topic: OMG...KR, LanguageData can not be reflected
- Replies: 31
- Views: 24726
Re: OMG...KR, LanguageData can not be reflected
Maybe they discovered some glitch / bug / hack in the new data form, and decided to backtrack to .bexcel until the bug fixes. I don't see other reason.
- Thu 2017.09.21, 05:51
- Forum: Issues
- Topic: OMG...KR, LanguageData can not be reflected
- Replies: 31
- Views: 24726
Re: OMG...KR, LanguageData can not be reflected
My God, why change the game data and go back to the old one? Can not understand. The many hours I spent creating a program to extract and redo the bss is gone. = _ = Back to bexcel repaker creation ... Well, it was back in the files, but did you check if the game even re-used bexcel? The bss are sti...