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[JP] KAMI

Patches for Black Desert localization.
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Re: [JP] KAMI+Official EU/NA (Mix)

Postby qwerty » Wed 2020.10.07, 15:44

Do you plan to translate Odillita story line? Should I wait for it or should I play with official translation?

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Re: [JP] KAMI+Official EU/NA (Mix)

Postby KAMIKADzE » Wed 2020.10.07, 16:14

qwerty » Wed 2020.10.07, 15:44 wrote:Do you plan to translate Odillita story line? Should I wait for it or should I play with official translation?

No. I'd like to, but it'll simply take up way too much time to.
Don't wait for it, use EU/NA translation.

Also to clarify for others - by not translating Odillita questline I meant all of the dialogs and related lore stuff, I do plan to translate objectives and some decisive dialogs, so you'll know how to complete quests. Already in the process (some parts are already translated in the current patch version), should be mostly completed by today or tomorrow, along with a couple of other quests.



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Re: [JP] KAMI+Official EU/NA (Mix)

Postby KAMIKADzE » Thu 2020.10.08, 03:25

Updated to v2.1f.

Updated to v2.1f2.



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Re: [JP] KAMI+Official EU/NA (Mix)

Postby KAMIKADzE » Wed 2020.10.14, 06:23

Updated to v2.1g.

Updated to v2.1g2.

Updated to v2.1g3.



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Re: [JP] KAMI+Official EU/NA (Mix)

Postby KAMIKADzE » Wed 2020.10.21, 08:10

Updated to v2.2.

Updated to v2.2a2.

Updated to v2.2a3.



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Re: [JP] KAMI+Official EU/NA (Mix)

Postby KAMIKADzE » Wed 2020.10.28, 07:44

Updated to v2.2b.

Updated to v2.2b2.

Updated to v2.2b3.

Updated to v2.2b4.



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Re: [JP] KAMI+Official EU/NA (Mix)

Postby KAMIKADzE » Wed 2020.11.04, 09:47

Updated to v2.2c.

Updated to v2.2c2.

Updated to v2.2c3.

Updated to v2.2c4.

Updated to v2.2c5.



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Re: [JP] KAMI+Official EU/NA (Mix)

Postby KAMIKADzE » Wed 2020.11.11, 12:54

Updated to v2.2d.



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Re: [JP] KAMI+Official EU/NA (Mix)

Postby jyoon » Wed 2020.11.11, 14:29

KAMIKADzE » Wed 2020.11.11, 21:54 wrote:Updated to v2.2d.
There are still few things that I'd like to translate, so expect at least 1 more patch update soon™


Hi, would like to check if there's any issue with replacing the files?
Somehow it seems like after maintenance today, the game launcher immediately replaces the file and I have to manually replace before hitting game start, do you have any idea for the cause?
It's happening not just for me but my other friends.

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Re: [JP] KAMI+Official EU/NA (Mix)

Postby KAMIKADzE » Wed 2020.11.11, 15:23

jyoon » Wed 2020.11.11, 14:29 wrote:Hi, would like to check if there's any issue with replacing the files?
Somehow it seems like after maintenance today, the game launcher immediately replaces the file and I have to manually replace before hitting game start, do you have any idea for the cause?
It's happening not just for me but my other friends.

Haven't had a whole lot of time to play, other than killing Gamose, so IDK yet (might be the time to go back to Auto-Patching), will look into it later today, thanks for reporting.

So I've checked what's causing the issue: patcher is now checking not only the version of languagedata_jp.loc but also its size (2 checks if it should be downloaded).
There are few options how to overcome this:
  1. Translated languagedata_jp.loc should be of the same size as original languagedata_jp.loc.
    Translators for other languages, that result in loc file of lower size, can simply append some extra data to equalize the size.
    Translators for languages, that result in greater loc file size, can remove some "unnecesarry" translation lines to reduce the size, which will result in partially Korean translation.
    Not an option for me, so I'm not going to make this for my patch, but if someone wants to bother with removing "unnecesarry" lines from my patch for the sake of patching simplicity - feel free to start another thread called [JP] KAMI+Official EU/NA (reduced)" or something like that =D
  2. Original languagedata_jp.loc at the time of check.
    There are multiple ways of making this happen. For example you can manually patch the game after logging-in (including 2FA + extra second or few after it, depending on your latency and PC, as that is the point when patcher is comparing sizes of languagedata_jp.loc on your PC and server, after that CPU usage spike end it's safe to patch) and then unpatch it after logging-out/crashing.

    For now I'll select this option as an official patching method for my patch, and no no, of course I'm not going to make you manually throw files back and forth, unless you don't want to use Launcher's Auto-Patching. I'll make sure to include this in the updated Installation guide of the next patch update.
    If you want to start using Auto-Patcher right about now then go read instructions in the main post, called "JP Overloaded v1.7h - v1.32b3 Installation guide", just make sure that you check only "Loc" in step 5.
    Also Auto-Patcher is patching right before the game startup, not after logging-in, which is just a later point in patchable timeframe, so don't worry if you'll go checking file size of languagedata_jp.loc after logging-in for /whatever reason.

    I'll probably add few more options to BDO Patcher, sometime later:
    • An option to move BDO Patcher to tray, without 3rd party software.
      Wanted to add quite a few times, but never got around to it.
    • "Continuous patching" option for Auto-Patcher.
      So that you can set it, move BDO Patcher to tray, and forget it, until the next patch.
      Of course it will consume a bit of your RAM, so if you're at its limit it might not be as simple as set it and forget it, and also if you shut down your PC more often than once per week on maintenance, and...*BUNNY*
  3. Custom patcher.
    This would allow to skip this check at all.
    Was workin a little bit on one in the time of Pmang, but since PA's launcher/patcher is completely different beast I've abandoned it. Don't get me wrong it's possible, you can even "patch" the patcher, sort of, albeit that would be even more difficult than making a new one. PA's launcher/patcher is basically a "browser" with few extras for patching and message handling. It's not difficult to make one, it's just quite time-consuming and they do update their patcher, so you'd need to as well (not as often, but still).
    Maybe I'll get to it some day, maybe not.
  4. Make the patcher to ask the size of languagedata_jp.loc not from off server.
    There are quite a few options how to achieve this, and I was working (still am, sort of, not really, but not abandoned) on one for proper patching of other game files. If I'll find the time to finish this eventually then I might switch to this option later on.
  5. More haxorish stuff, like hooking the process, memory editing and other shenanigans.
    They are a valid options, as there is no "protection" running, before you press the starting button of patcher, but I don't see a need to go for this option for anyone interested.
Last edited by KAMIKADzE on Wed 2020.11.11, 17:34, edited 1 time in total.




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