Few more highlights worth to read about:What does STR do for Warriors?
Increases Attack, 1 STR = 1 Attack, and increases HP - 3xSTR = 1HP
What does Art of Curse reduce?
50%: resist down, resist knock back, resist stun + random variable depending on the blade enchant.
How much damage does Spirit Shield absorb, and how long does it last?
3000 damage, on a 12 second duration
Does the BM2 attack change for WA?
No, but Lance Drive gets a root effect
WarriorBloody Spirit buff. The damage output is really incredible, but you may find yourself wanting to adjust and focus on HP and Vampiric builds, to enable a longer use of Bloody Spirit. Of course you do have the increased HP regen on the Cat’s Recovery buff, and the defence penalty has been decreased which does make it easier.
Fury Shout has been improved, which is of course good news for any party, even though Panic Cry will be slightly less effective after the adjustment for party gameplay.
You will also want to focus on STR above any other stat. 1 STR = 1 Attack. It’s fairly simple really.
Instant Immunity is now a very powerful skill, and limited to the Warrior class, although it has a shorter duration. Bear’s Vitality and Cat’s Recovery also now has a shorter duration, which will mean paying closer attention to what you are doing in the Mission War especially. On the other hand, in the new Battleground the Domination/Suppression effect on Panic Cry will prove to be a very powerful skill, leaving the target helpless for 4 seconds.
Lastly I believe that the passive skills mean that Down Breaker and Concentration will probably be always on for most Warriors in Rising Force.
WizardThis class has some interesting changes, with the two main ones being the Magic Attack increase buff (+88 at level 20) and the Spirit Shield (3000 Damage or 12 seconds) that functions exactly like the well-known Shadow Shield of the Force Shielders, except of course that Spirit Shield is a self-buff only. Resist Intention has been removed (limited to Shielders).
In terms of PvP Energy Field will be a lethal skill, with the addition of the Silence effect. Energy Field has a Silence Effect, in return for a 3 minute cooldown.
BladerYes, the ‘Z’ target selection has been removed. Yes, it might come back again later, considering the huge outcry so far.
One of the first things you will notice is the
removal of the critical rate from the Grand Master, Completer and Transcender skills.Complete Evasion that comes with the redesigned Intuition skill. This one skill is perhaps one of the most powerful after Rising Force – 12 seconds of invincibility on a 80 second cooldown - and if it will remain as it is now we will have to see.
Resist Barrier gives you 100% resistance to any skill that can root you, but you can still be knocked down, or knocked back.
Art of Fierceness gets a huge damage boost, but on a shorter duration so it might actually average out. It will however increase your ability to really burn down a single target in a short period.
Force ArcherSlight decrease to the BM3 DPS. Art of Sniping has a shorter duration and cooldown, which means you can use it more often, and it will take less planning in PvE for the best times to engage the skill. The change in critical rate means that you cannot simply change out rings during AoS.
Art of Healing becoming a passive skill is a good thing, and will make your role as healer much easier, as you don’t have to pay attention to it any more.
Thrusting Arrow becoming a passive.
New ability called ‘Quick Move’ that really increases your evasion rate, and by extension increases your survivability.
Explosion Shot is going to be very useful in a PvP situation, rooting the opponent in place, while you remain at range… This one is going to be painful for Melee classes.
Force ShielderShadow Shield can take 8000 damage, which is doubled from before, making it very tempting and probably essential inside B3F.
The Suppression effect on Shield Charge is painful, almost more so than Silence, and Reflect Damage is going to annoy ranged classes quite a lot.
Heal skill heals for 1500 HP and 3-minute cooldown.
Force BladerYou cannot use all three Blade Buffs at the same time any more – you have to choose between Fire, Ice or Lightning, and this choice will depend on the situation you are in at the time. I consider Fire Blade to the PvE buff, and Lightning Blade the PvP one (Silence again!), with Ice Blade being relegated to the one no one uses very often.
Astral Enchant buff increases in effectiveness as the grade of the sub-weapon goes up. Archridium, for example, will give you +100 Attack, +17 Critical Damage, and 15% Critical Rate, while the attack and rate decreases for lower grade weapons.
BattleMode 2 use will probably go up, since the major debuffs are now available during it (Execration, Mana Freeze).
Art of Curse, your new debuff, is very powerful, taking 50% of the target resistances, and the added debuff depending on the Blade Buff you have enabled will make its use very interesting to see.
Lastly you will see that the skill point redistribution means you can probably take most of your debuffs up to level 20, and you will also be able to consider adding something like Lower Defence into your arsenal.
Cooldowns for the skills (all skill effects are given as level 20):Attack Skills
Sub Skills
Passive Skills
Arrows / Blasts / Lances / Cannons