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[Update] 1.139

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KAMIKADzE
KAMIKADzE
KAMIKADzE
Blood Mage
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[Update] 1.139

Postby KAMIKADzE » Wed 2014.03.26, 17:13

[Updates]
1. Rahkdan's Counterattack 2nd rebalance update
- Elite, mid boss, boss monster's HP has been reduced
- Mid boss's HP buff effect has been reduced
- Fixed damage and AI of some monsters have been changed (list will be provided at the end of the patch note)
- Number of elite monsters spawning on the spawn point has been changed
  -> 2nd/3rd : maximum of 1 elite monster from one spawn point
  -> 4th/5th : maximum of 2 elite monsters from one spawn point (except normal/hard difficulty will have maximum of 1 elite monster from one spawn point)
- Mid boss will now drop buff aura when killed
- 4 new "Fund support" quests has been added
2. 30 Daily Resurrection Scrolls event has been replaced to 30% EXP boost event

[Bug Fixes]
1. Issue with Nightstalker's skill Summon: Titinia while equipping skillbook has been fixed.
2. Tournament System section has been fixed on in-game help.
3. Issue with Nightstalker's magic grade skillbook "Employment Orientation from Nava Serpin: Summon: Titania" summoning 2 Titanias when casted upon crowded monsters has been fixed.

List of damage and AI fix for Rahkdan's Counterattack rebalance update:
Mid boss:
2nd Continent:
Lizardman Sentinel Tura/ Lizardman Chief Hashadit:
- 300 burn damage has been reduced to 100 burn damage
- 1000 fixed damage has been removed

Dagon Assassin Scare:
- 740 bleeding damage has been reduced to 250
- 1000 Slash attack fixed damage has been removed

Clawsworn Shadow Darit / Clawsworn Shadow Aludit:
- 1000 energy orb attack fixed damage has been removed

Cyclops Elite Captain Palmote:
- 1000 sliding attack fixed damage has been removed

Flame Jade Ami Karuoni:
- Longer whirlwind attack preparation motion
- When Fire barrage skill is used, Players now can see where random fireball drop attack lands by marks on the ground
- Fire barrage’s Fireballs damage has been reduced significantly and does not have burn damage anymore

Ogre Slaughterer Bata:
- 1000 fixed damage has been removed

3rd Continent:
Wendigo Taskmaster Poditon / Wendigo Commander Rutan / Wendigo Commanders:
- Jump attack is less accurate now and will not follow player in midair. Also players can see where the monster lands now.
- Front sweeping attack (which shoots projectiles) has now longer preparation action, number of projectiles has been decreased and damage of each projectile has been reduced significantly. Also projectiles now will not follow player but will shoot straight from the monster.

Gnoll Commander Skirune:
- 740 bleeding damage has been reduced to 250

Steel Claw Tyrant:
- 750 bleeding damage has been reduced to 250
- Dash attack now has cool time
- Buff skill that will be used when Tyrant stands up and howls has been added

4th continent:
Queen's Gatekeeper Ska / Hatching Room Manager Piver:
- 5000 charge attack damage has been reduced to 2000
- 500 poison damage has been reduced to 150

Lost Temple Asura Reproduced Statue:
- The pattern that shoots 3 spears to explode having 5000 armor ignoring damage has been removed
- Exploding spears now shows area of explosion by mark on ground

Lost Temple Rakshasa Reproduced Statue:
- Vertical slash that has damage of 5000 while doing horizontal slashes has been removed

Knatos Commander Kurun:
- Jump kick attack has now longer preparation action
- Weapon throwing combo has been added
- Straight punch combo damage has been reduced significantly and bleeding has been removed. Also now has longer preparation action

Shrine Auspice Golem Hune / Tomb Auspice Golem Kiel:
- 2000 / 6000 charge attack damage has been reduced to 1000
- 8000 charge attack damage has been reduced to 4000

Knatos Warden Kinjirune:
- 740 Bleeding damage has been reduced to 150
- Summoned monsters receiving stats from Kinjirune reduced significantly

5th continent:
Elite Necros Archmage Attan / Dabel High-Ranking Paladin Marten / Elite Necros Archmage Apo / Elite Necros Archmage Tuno:
- 5000 meteor skill damage has been reduced to 2000
- Barrage skill damage has been reduced by 50%

Necros Dark Stalker Brill / Necros Dark Stalker Vintz / Necros Dark Stalker Scotts:
- 6000 fire rain / fire field skill damage has been reduced to 1000
- 5000 eruption skill damade reduced to 1000

Dabel Inquisitor Mepri:
- 8000 slash skill damage has been reduced to 3000

Runaway Knatos Commander Inkano:
- Jump kick attack has now longer preparation action
- Weapon throwing combo has been added
- Straight punch combo damage has been reduced significantly and bleeding has been removed. Also now has longer preparation action

Elite Necros Slaughterer Kanich:
- 1500 poison damage has been reduced to 500
- Normal attack damage has been reduced significantly
- Kanich attacking using claw and tail at once breaking super armor has been removed and damage has been reduced significantly

Necros Assassin Leader Kurka:
- 6000 aimed shot combo skill damage has been reduced to 2000
- Lightnignbolt skill attacks reduced from 7 shots to 5 shots and interval between shots have extended

Necros Dark Stalker Sin:
- 5000 / 6000 cannon shot skill damage has been reduced to 2000

Necros Assassin Leader Karax:
- 6000 aimed shot combo skill damage has been reduced to 2000

Elite monsters:
2nd Continent:
Enkidu Warrior:
- Charge attack damage has been reduced by 50%

Barakura Berserker / Lizard Bringers:
- Flame step skill damage has been reduced by 70% and will no longer have burn damage
- Flame step duration and area reduced by 35%

4th Continent:
High Priest of Ice:
- Teleport skill cool time has been extended from 35 sec to 65 sec
- Moving action of walking forwards or backwards having semi super armor has been removed
- Moving action of walking sideways will now have super armor. However Priest will not attack during this time.
- Counter attack skill that has invulnerability, cool time has been extended from 15 sec to 60 sec
- Some of magic skills' receiving super armor have been replaced by semi super armor
- Some of magic skills' cool time has been extended by 100%
- Some of skills that do large amount of damage will not be used at the beginning of Priest's arrival but will have delay

Scarab Spear:
- 500 poison damage has been reduced to 150

Scarab Painbringer:
- 5000 charge attack damage has been reduced to 2000

Knatos Jailor:
- Barrage skill projectiles has been reduced by 85%

Kerpis:
- Barrage skill projectiles has been reduced by 65% and 2000 projectile damage has been reduced to 100

5th Continent:
Necros Berserker / Enhanced Necros Berserker:
- 2000 rain of fire skill damage has been reduced to 1000

Enhanced Necros Spearman:
- Invulnerable time when raised from fall has been reduced from 10 sec to 4 sec

Knatos Jailor:
- Barrage skill projectiles has been reduced by 85%

Scarab Painbringer:
- 5000 charge attack damage has been reduced to 2000

Invulnerability fix

Illusian's Illusion:
- Becoming invulnerable when fall will not activate automatically but changed to have some random chances and cool time has been extended

Corrupted General Tarbon:
- Invulnerability has been removed from some of skills
- Whirl wind attack skill's cool time has been extended

Nerc Slaughterer / Elite Necros Slaughterer Kanich:
- Burrowing action with invulnerability has been changed to super armor and players now can see where the monster will appear later by "dust" effect on the ground.
- Burrowing action's cool time has been extended from 15 sec to 45 sec. Also now there is waiting time for initial burrowing action to prevent from doing so at the beginning.
- Previously existed skills with super armor have been changed to semi super armor, skills with semi super armor will now have no special effects anymore.
- Majority of evasive actions have been removed.

Miscellaneous:
Great Karnune:
- Piercing combo attack will not follow player anymore but will move forward
- Fire breath skill damage has been reduced significantly and number of hit decreased
- Issue with piercing combo leaving graphic effect when killed while using the skill.

Zealot Master:
- Spinning spear skill has been removed

Violent Harc:
- Spike attack damage has been reduced significantly
- Cannon shot skill now leaves mark on the ground for players to see where projectiles land
- Cannon shot skill's projectiles' damage has been reduced significantly

Corrupted Lunard Skirmisher Neron:
- Arrow barrage skill preparation action time has been doubled and shoots arrow only forward but now has semi super armor
- Arrow barrage skill's arrows now have elemental damage instead of fixed damage and arrow damage has been reduced significantly

Stone Golem:
- Barrage skill's projectiles will not chase players and will shoot forward
- Barrage skill's projectiles' damage has been reduced to be same as half of normal attack damage and has water elemental damage type

Titan Abomination Harota:
- Monster's charge attack will not cancel super armor
- Charge attack's extra hit will have longer preparation action and hit area will be displayed on the ground for players
- Explosion skill's area of effect will be displayed on the ground for players during skill's preparation action
- Charge attack cool time has been extended and will not follow players

Knatos Adjutant:
- Combo attack that swings sword around and throws the sword for ranged attack has been removed
- Jump kick skill has longer preparation action and super armor has been changed to semi super armor

Hobgoblin Basher / Vicious Harc:
- Flame step skill damage has been reduced significantly and will no longer have burn damage
- Flame step duration and area reduced

Battle Captain Deff / Dark Lizard Shadow Stow:
- Flame step skill damage has been reduced significantly and will no longer have burn damage
- Flame step duration and area reduced

White Mane:
- Dash attack skill cool time has been extended
- Monster buff skill cool time has been extended

Dark Summoner:
- Monster's spawn point has been changed in dungeon "Forsaken Garden" hard difficulty



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