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[Update] v1.3.1b

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KAMIKADzE
KAMIKADzE
KAMIKADzE
Blood Mage
Blood Mage
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[Update] v1.3.1b

Postby KAMIKADzE » Thu 2015.02.19, 16:00

Features:
Overhauled the system used for text rendering. The new one is approximately five times faster and supports characters from some difficult-to-render languages.
Added support for our second PvP season.
Added 3D Art to the Alternate Art Alpha's Howl Unique Item which was a race reward in Season Ten.

Balance:
Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71).
Reduced the damage of Flameblast by 20%. While this is a substantial reduction, Flameblast is still the most effective way to apply burst fire damage. This change will require players to put themselves at slightly more risk by casting it for longer. We’ll assess how this change affects use of the skill for levelling and in end-game situations. The skill is still very powerful and this reduction certainly isn’t breaking any builds.

Bug Fixes:
Fixed a bug with Shield Charge that would cause it to get out of sync.
Fixed an issue where the Flask mod for curse immunity was being displayed in the Belt category on the website.
Fixed the "of Staunching" Flask mod not preventing Corrupting Blood from applying.
Fixed an instance crash that could occur when Blink or Mirror Arrow was used with Trap.
Fixed an instance crash that could occur when monsters with the Bond of Chaos Bloodlines mod were touched by Tormented Spirits.
Fixed a rare instance crash.



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