[KR] KAMI KR
Posted: Sun 2016.06.26, 10:02
LuckyFennec wrote:Hey there Kami, just wondering if you'll still need KR volunteers to send you the latest output files every time KR gets a weekly update patch?
Oh, and just to double check, when using your new launcher to patch the game, to uninstall the patch would just require us to manually delete the prestringtable folder in our game directory?
Awesome job with the new launcher, thanks for the hard work!
Taujin wrote:Hey Kami, great work as always. Will be hanging around
jicsmart wrote:Taujin wrote:Hey Kami, great work as always. Will be hanging around
I agree. Just generate patch with kami's patcher every week.
LuckyFennec wrote:Just an update on auto-patcher usage for KR - it's still handling all the weekly updates brilliantly! Great job mate!
I had the old issue of untranslated Japanese text appearing in the KR client, as well as the webstore and wiki links pointing to the JP client's version using launcher v0.6d2, but since updating to the latest v0.6f all these aren't an issue anymore. Awesome!
The one thing that stands out to me at the moment is the translations for the new skill awakening (now called skill add-on/specialisation) system.
Here's what it looks like with the Kami patch:
http://puu.sh/q44MZ/4a43ad3a6a.jpg
http://puu.sh/q44P5/fe62cc546e.jpg
Each skill should have a unique list of specialisation effects that are different for each and every skill. However, the patch just defaults to putting generic Melee/Ranged/Magic Attack lines in - this shows up the same for all the classes right now. This makes it basically impossible to correctly awaken skills while using this patch for now.
What would you recommend to correct this for the KR version? I don't think JP has the new skill specialisation system yet, so I can imagine it'll be difficult for you to test for a fix on your version. Should I create a mod for KR and translate the specialisations correctly, then maybe merge the fixed strings into your main KR patch version?
EDIT: Oh, another thing. Is it normal for the patcher to take 4-5 minutes to patch? Not a complaint or anything, just curious to know if it's working as intended on my version.
EDIT #2: The Remove Patch button doesn't seem to be working for me too: http://puu.sh/q45qo/e28e6b58e7.png
I have BDO installed in a non-default location though, if that makes a difference.
jicsmart wrote:Don't worry fennec.
JP will update the new skill awakening system on Wednesday. (I guess patcher will fix this,too)
ans.
edit , Yes,it is. it need 5-10 minutes to generate patch depend on machine.(my old laptop used 10 minutes to patch)
if you hurry then try my test English patch for kr. (Generated by Kami's patcher)
https://www.dropbox.com/s/bmyv1617fhoul ... 4.zip?dl=0
ps. I didn't add MarketCategoryNameTag sheet in languagedata (for new Marketplace). incorrect item description.