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Some info on game-changes in CBT3

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KAMIKADzE
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Some info on game-changes in CBT3

Postby KAMIKADzE » Mon 2014.09.15, 17:15

- Increased amount of Black spirit's quests up to more than 130.
- Class-Balancing. Among the most notable class-balancing specific changes is that of the skills and their cooldown. Most skills and their cooldowns have been adjusted for more competitive levels and a very neat feature has been added; skills can be used while their cooldown is still counting, but their effectiveness will be reduced in relation to how much of the cooldown is remaining and the Player will be affected by certain negatives as well.
- Additional Boss Monsters have been added and they now exist in the following categories:
  1. Field: you’ll find these out in the open world; they’re much harder than the normal monsters and offer several precious rewards after having been slain.
  2. Summoned: Summoned boss monsters are summoned by players or quests. They are generally weaker and give little to no rewards. ONLY the player/party that summoned the boss may fully see and fight the boss. All other parties in the vicinity will see a silhouette and will not be able to engage in combat with the boss.
  3. Quest Summoned: These Boss-type Monsters are being summoned, whenever the quests’ storyline requires them to appear.
- Improved monsters AI. Their action time has been improved to fix the 1-2 second lag in action response timings.
- Implemented swimming (and limited diving).
- Added the ability to color your Characters armor.
- Introduction of channels.
- Changed to PK penalties. The NPC’s will act differently around you and you will appear red. The time it takes for PK state to disappear has been lengthened. If the player dies while PK state is in effect, the player will be resurrected in a random node rather than the closest one.



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RocketBarrage
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Re: Some info on game-changes in CBT3

Postby RocketBarrage » Thu 2014.09.18, 09:42

KAMIKADzE wrote:- Increased amount of Black spirit's quests up to more than 130.
- Class-Balancing. Among the most notable class-balancing specific changes is that of the skills and their cooldown. Most skills and their cooldowns have been adjusted for more competitive levels and a very neat feature has been added; skills can be used while their cooldown is still counting, but their effectiveness will be reduced in relation to how much of the cooldown is remaining and the Player will be affected by certain negatives as well.
- Additional Boss Monsters have been added and they now exist in the following categories:
  1. Field: you’ll find these out in the open world; they’re much harder than the normal monsters and offer several precious rewards after having been slain.
  2. Summoned: Summoned boss monsters are summoned by players or quests. They are generally weaker and give little to no rewards. ONLY the player/party that summoned the boss may fully see and fight the boss. All other parties in the vicinity will see a silhouette and will not be able to engage in combat with the boss.
  3. Quest Summoned: These Boss-type Monsters are being summoned, whenever the quests’ storyline requires them to appear.
- Improved monsters AI. Their action time has been improved to fix the 1-2 second lag in action response timings.
- Implemented swimming (and limited diving).
- Added the ability to color your Characters armor.
- Introduction of channels.
- Changed to PK penalties. The NPC’s will act differently around you and you will appear red. The time it takes for PK state to disappear has been lengthened. If the player dies while PK state is in effect, the player will be resurrected in a random node rather than the closest one.

That's an awesome news about swimming :) thought I don't like addition of channels - that partially ruins what this MMO is actually about, also I hope it won't be possible to logout or change channel while combating in PvP/PK.
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